Deadlines // Visual Style
Geometric Platformer 02
Well over a month ago, I posted about wanting to make a game in under 5 weeks. I've come back to tell you... I have failed. This is the end of my game development journey, and I'm sorry for wasting your time.
Now, of course, I am joking (about quitting, anyway). Can I realistically make a small game in 5 weeks? Yes. Can I realistically do that while balancing work and family and friends and other hobbies? Possibly, but it has proven to be incredibly challenging. I haven't found the right balance of time I need to dedicate to development yet, but once I do, I think I'll be able to revisit this question.
With that said, I do have an update to share. Though this isn't final, I do have an idea of the visual style I'm aiming for with the game. The game itself still has a ways to go, but this is a good start.